Digital Dungeon Assets Docs
  • Welcome to the Magic Spell system docs
  • Getting Started
    • Welcome
    • Quick Start Migrating to existing Project
    • Quick Start Using Demo Character
    • Quick Start integration to ALS
  • Spell System
    • Components
    • Spell Component Overview
    • Stats Component Overview
    • Targeting Component
    • UI Component
    • Animation Notifiers
    • Damage Types
    • The Data Table
    • Function Library
    • Interfaces
    • Macro Library
    • Spells
    • UI
    • Multiplayer
  • VFX
    • Page 1
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  1. Getting Started

Quick Start Using Demo Character

PreviousQuick Start Migrating to existing ProjectNextQuick Start integration to ALS

Last updated 8 months ago

Add the pack to your project Go to the unreal library and add the Magic Spell System to your Project

Go to your project settings and add the Game mode that you find in ActionMagicSystem/Demo/ThirdPerson/Blueprints/BP_ThirdPersonGameMode

Test

Open you test level and go to ActionMagicSystem/Demo/Blueprints and add one Add_Spell_Trigger to your level

in the details panel of the actor, set the spell ID to one you like to see (look in the Data Table for the spell ID

Approach the actor and press F

Cast the spell with the corresponding key 1-4