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  • Welcome to the Magic Spell system docs
  • Getting Started
    • Welcome
    • Quick Start Migrating to existing Project
    • Quick Start Using Demo Character
    • Quick Start integration to ALS
  • Spell System
    • Components
    • Spell Component Overview
    • Stats Component Overview
    • Targeting Component
    • UI Component
    • Animation Notifiers
    • Damage Types
    • The Data Table
    • Function Library
    • Interfaces
    • Macro Library
    • Spells
    • UI
    • Multiplayer
  • VFX
    • Page 1
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  • Interact Interface
  • Spell System Character Interface
  • For Animation Blueprints
  • General
  1. Spell System

Interfaces

PreviousFunction LibraryNextMacro Library

Last updated 8 months ago

Interact Interface

Can be added to any actor. It provides two functions

  1. Interact (When pressing the interact button, start logic)

  2. Look At (When being looked at, start logic)

Spell System Character Interface

For Animation Blueprints

The Animation Blueprints can access two variables

  1. Aim Type (Gets the current spell aim type)

  2. Character State (Gets the character state (combat, idle)

General

  1. Get Player Reference

  2. Get Camera Component