Function Library
Last updated
Last updated
A collection of useful functions you can use anywhere
Box Trace Forward
Quickly does a box trace in the forward vector
Get Bone
Gets the bone transform of the given skeletal mesh
Ann Unique Targets
Used in combination with Hit result arrays, filters out duplicate results
Multi Box Trace Forward
Same as box trace forward but hits multiple actors
Get Closest Target
Finds the closest target to the referenced actor
Get Closest Target To Location
Same as get closest target but with a vector as reference
Box Trace in Direction
Box trace in the given direction (Up Down Left Right)