UI Component
Last updated
Last updated
Tries to get the Spell component and Stats component, then start listening to certain events and updates the UI accordingly
There is also a trace logic that triggers in world UI for example when looking at a spell altar it will display which spell is in there
Init Locally
Add Necessary UI widgets to the player
Add Spell Widget Slots To HUD
Iterates through all indexes and adds a widget to the player HUD that displays the spell in that index
Add Spell To UI
Gets the spell widget created by "Add Spell Widget Slots To HUD" function and populates it with information from the spell
Remove Spell From UI
Removes information from the spell widget at the given index
Add Action Widget Slots To HUD
Iterates through all indexes and adds a widget to the player HUD that displays the Action key and Spell name