Digital Dungeon Assets Docs
  • Welcome to the Magic Spell system docs
  • Getting Started
    • Welcome
    • Quick Start Migrating to existing Project
    • Quick Start Using Demo Character
    • Quick Start integration to ALS
  • Spell System
    • Components
    • Spell Component Overview
    • Stats Component Overview
    • Targeting Component
    • UI Component
    • Animation Notifiers
    • Damage Types
    • The Data Table
    • Function Library
    • Interfaces
    • Macro Library
    • Spells
    • UI
    • Multiplayer
  • VFX
    • Page 1
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  1. Spell System

Components

PreviousQuick Start integration to ALSNextSpell Component Overview

Last updated 8 months ago

You don't need to add all components, the most important is the "Spell Component"

Spell Component

  • Takes care of casting spells

  • Takes care of replication

  • Main hub for other components

Stats Component

  • Keeps track of HP and Mana required for casting spells

Targeting Component

  • Enables the targeting of other pawns enables the spell component to attach or home towards locked targets

Ui Component

  • Reads data from spell component and add information to the Screen

Overview